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Evolutions End

MISCELLANEOUS NOTES

TIME LINE CALENDAR

HUMAN 3000AD 50 MILLION YEARS LATER

INSECTOID YEAR 1 Y1K Y5K Y8K Y18K Y19K
CITIZEN WAR
17000Y 1000Y

SEEDING STARTED COMPLETE WATCHED WATCHED
4000Y 3000Y 10000Y

COALITION 11000PE 1000PE

EMPIRE YEAR 1 1000AC

——————————————

INSECTOID Y20K Y20.5K Y20.8K
PLAGUE FAMINE TREATY
500 Y 200Y

EMPIRE 2000AC 2572AC 2800AC
TYRNIL TYRNIL
BORN 228 YEARS OLD

——————————————

ABBREVIATED TIME LINE

3000 AD INSECTOID CREATION / DOWNFALL OF MANKIND

10 MILLION YEARS PASS (THE BARBARIC AGE)
15 MILLION YEARS PASS (THE EVOLUTIONARY AGE)
25 MILLION YEARS PASS (CIVILIZATION BEGINS)

——————————————
S.START YONEK CITIZEN INDUSTRIAL AGE
S.COMPLETE YFIVEK RENISANCE AGE
11000PE YEIGHTK (watching) SPIRITUAL AGE
1000PE (Y1) YEIGHTEENK (watching) HERETICAL AGE

1000AC YNINETEENK WAR

2000AC YTWENTYK PLAGUE

2572 (BEGINNINGS) YTEWENTY.FIVEK FAMINE
2610 (BEGINNINGS)
2648 (ULTIMATE THREAT)
2686 (FIRST CONTACT)
2724 (TICK TOCK)
2762 (BETRAYAL)

2800 (REVELATIONS) YTWENTY.EIGHTK TREATY

——————————————

Roaches = Government
Scorpions = Church
Spiders = Overseers

In 50 million years the earth will have 26 hours in a day. The Atlantic will widen. Africa will collide with Europe closing the Mediterranean. Australia will collide with S.E. Asia and California will slide upward/North up the coast to Alaska. Map of Insectoid Earth (coastal drift).

What events happen that lead the citizens to war (The Empire).
What is the calendar year?
Describe culture, location, names of other planets and races in the Galaxy.
A weapon with a potential threat value like a nuclear device (bioweapon).
Do the Insectoids Ascend Physicality?

Contrast the citizens parts with their history, seeding of the galaxy, watching their creations and trying to decide whether or not to destroy them as their ancestors did with (most humans)

Is the Insectoid war in part due to rogue Insectoids attacking the coalition (Galactic Empire) because of their interference with the Insectoid ships?

1,200 species represented or (1 out of every 10 worlds) 10%
12,000 civilizations or 100%
120,000 ships w/10 beings per ship avg. (10 ships per world) = 1.2 million beings.

The Seneschal are a silicon based life form.
Tyrnil is a Seneschal with an open and slightly illogical mind.
Tyrnil has a love/friend interest that betrays him in the major part of his conflict.

Complete character outlines.
Criminals are calle “Conmates” (general) or “Invicts” (derogatory ).

How can I humanize the species?
What is the ultimate goal of this story?
How do I achieve that goal?

Illustrations

The insectoids have a female dominated society or Matriarchy.

Character development questions

Born and raised
Parents
Childhood
Family members
Education & kind of student
Skills and knowledge
Hobbies
Bad habits
Traits, emotional, mental, physical
Career
Present and past relationships

Tyrnil Character Outline By Part

Part I

Tyrnil was born & raised on Ozos, the Seneschal home planet. His parents were killed in an accident and was raised by his fathers brother, Saphite. The family name is Latik. Saphite is a high ranking goovernment official. Tyrnils childhood was strict and severe as was his education but he was a dedicated student and curious about everything, especially things that did not concern him. Seneschal are very long live. Average life span is 300 years.

Part II

Special skills for Tyrnil Latik are hand to hand combat and data retrieval. His hobbies growing up were tinkering and his interest in the differences in cultures. Tyrnil is too opened minded and rebellious of secrets, because his parents were killed in an attempt to capture an insectoid ship. His parents were special forces agents of the Seneschal militay.

Part III

Tyrnil is less logical and more emotional than the average of his race and works on intuition when making decisions. He is not a quitter and believes in personal honor, an uncharacteristic trait of a Seneschal. He is mature, strong willed, persistant but friendly. Others usually take to him but he has a knack for boxing people into a corner. He has a fear of closeness to another as well as tight spaces.

Part IV

Tyrnil is a career officer and has many powerful friends as well as enemies. He has never had any commited relationships except for his close ally, his uncles daughter who is a foundling, rare on Ozos. They share a forbidden love interest but Tyrnil will not cross the line to pursue his happiness. (How he lost his extra set of arms, who is his child, they can have only two children).

Part V

Since joining the military, he has mostly been in space and to other planets of the empire. He has a vast and various amount of affiliations.

Story Theme

Power and how it corrupts.
Protagonist - The truth and understanding.
Antagonist - Lies and control.
Insectoids - Discovery of self.

Major plot: Finding out the truth
Sub plot 1: Informant (Tyrnil)
Sub plot 2: Genocide (Daalzt)
Clock ticking: destruction of the empire races unless redeemed.
Crisis: betrayal for the empire and the insectoids.

COMMISSIONED OFFICERS DIRIVATION

General
Lt. General
Brigadier Gen.
Colonel
Lt. Colonel
Major
Captain
1st Lt.
2nd Lt.
Chief warant officer
Warrant officer (G3 -G2 -G1)

NON COMMISSIONED OFFICERS DIRIVATION

Sergent
Command Sergent
Sgt. Major
First Sergent
Master Sergent
Platoon Sgt.
Staff Sergent
Sergent
Corporal
Specialist (#’s 6 -5 and 4)
Private

UNITS DIRIVATION

Field army (General commanding)
Army Corps. (2+ divisions - Lt. Gen. commanding)
Division
Comapany = Troop
Platton = 4 Squads
Battalion = Squadron/Squad = 10 men

MAJOR COMMANDS DIRIVATION

Forces command
Material command
Military traffic
Criminal Investigation
Information systems
Training & Doctrine
Health services
Engineers
Intelligence & Security
Strategic defense

COMBAT UNITS DIRIVATION

Armor & Artillery
Security
Flight
Ground
Assignments
Orbital
Ocean
Subterranean
Recon
Construction
Animals
Mechanical
Tracker
Infantry
Intelligence
Medical
Special Forces
Transport

Details about characters to include

Architecture
Clothing
Crime
Cultures
Diseases
Education
Evolution
Food
Future
Gender(s)
Hardware
History
Homosexuality
Humankind?
Languages
Love
Medical
Mental disorders
Other species
Politics
Racial Mixing
Racism
Recreation (sports)
Religion
Sex
Slavery
Software
Special abilities
Technology

The Insectoids live in a cityplex/megaplex type structure community. Everything is inside. Hive type, bioscientific.

Arms of the Galaxy

Core
Norma Arm
Scutum Crux Arm
Sagitarius Arm
Orion Arm
Perseus
Cygnus

CHARACTERS

Tyrnil - is a Seneschal. One of the guardian race. He is a high level, problem type who is considered to be too open minded. Tall, smooth, violet colored.

Voice - an A.I. hologram that is the representative between the Empire and the Insectoids.

Leetiiz - A snobbish female insectoid of the Roach variety. Albino colored. She is a leading government official but she has a heart. Trade is Neurology.

Niinuuii - A wise female insectoid of the Grasshopper variety. Greenish brown. She is very learned, low key and unsuspecting. Trade is Linguistics.

Kaareelzw - A curious insectoid male, spotted coloring black & brown/white, of the termite variety. He is smart but unreliable. His curiosity often poses problems for him. Trade is Quantum Mechanics.

Daalzt - (friends with Eepheel) A dependable female brown insectoid ant. She is very unsure of herself and questions her place in society. Farm worker. Trade is Agronomy.

Eepheel - (friends with Daalzt) A slow witted asexual green insectoid of the aphid variety. Trustworthy and has a stong sense of commitment & loyalty. Trade is Biology.

Fiithoor - (sidekick is Zuulaazyynt and Uucheebrii) A manic male, small insectoid of the bee variety. All yellow with black stipes. He is always on the move. A scientist uparraled. Trade is Cell Biology.

Zuulaazyynt - (sidekick to Fiithoor) A sly female centipede, golden in color. Her motives are always suspect. she has a hidden agenda. Trade is Evolutionary Biology.

Uucheebrii - (sidekick to Fiithoor) A witty, female insectoid of the fly variety. All black. She takes few things seriously. Trade is Genetics.

Zkyyiig - (associate of Guundiiriia) A strong female, grey of the beetle variety. A nomad of sorts. She prefers the past to the present or the future. Trade is Archeology (an ants job).

Guundiiriia - (associate of Zkyyiig) An old world, old fashioned female of the insectoid Scorpion variety. Classed by gender not color, her color is biege. Very high in caste. She takes position very seriously and believes in honor, morality and ethics. Trade is Nutrition.

Iiaaiinaazfaa - (pawn of Yyrcheebiin) A rebellious male insectoid of the Mantid variety. Red in color. He despises structure and ebraces chaos. Trade is Robotics.

Yyrcheebiin - (user of Iiaaiinaazfaa and lover to Ziinaateerii) Tree spider. A sneaky, malicious female of the spider insectoid variety. She is the epitome of spider stereotypes. Uncaring and selfish. Others are only a means to her ends. Trade is Polymer phisics & Chemistry.

Ziinaateerii - (lover of Yyrcheebiin) An intelligen insectoid of the wasp variety. Black with yellow stripes. She is a seductress, and gender or species means nothing to her. Power is her only aim. She is outside of normal society. Trade is Systematics.

ALIEN DIETIES

Aidon - The god of gates takes many forms, humanoid in nature. He is always slim of build. His eyes are violet. He is usually portrayed as wearing a strange suit of armor that is mostly silver in color, and is covered in gate designs. He also wears various amulets and carries a weapon that is also a key.

Annwnn - The god of wanton killing takes the form of a child with the traits of a lizard. He is very short and slender built. His almond shaped eyes are grey. His out fit is that of a barbarian. He causes madness with his mere presence.

Aurora - This boastful goddess of famine takes the form of an older adult. She is extremely tall with a graceful build. Her hair looks like some type of dead plant. Her round eyes are green and her body is covered in teal bony plates. She is artistic in dress. She can starve a person with a touch.

Chrysalis - This kind goddess of valor takes the form of a young female. She is muscular and has feathers in place of hair. Her slanted eyes are aquamarine and her skin is yellow. Her feathers seem Amazonian in nature and are mostly white and she wears a talisman. She carries a shield and can inspire people with her mere presence.

Nyx Danaan - This goddess of animals takes the form of sacred animals and the toll of a bell is said to be her passing on the way to an animals birth.

Dragonfhain - This asexual god of the underworld is shapeless and often takes the form of mist but can take any form it chooses. A bone disk is the symbol for this god. This god can possess other beings and the being will have incredible powers and cast multiple shadows.

Edris - The goddess of logic and prophets is a contradiction. She is inhumanly tall and bald with a curvy build. Her almond eyes glow fire red and her skin is like a mirror. She wears no clothing and has two sets of Arms representing logic and faith. She distorts space around her. Companion god to Epona.

Epona - This nihilistic god of rock is in the form of a giant adult. His eyes are gems and his skin is obsidian. He is the companion god to Edris. He carries a broken payer wheel and has two sets of legs, one said to stand in birth and the other in destruction. He controls the earth, life and death.

Lothlorien - Goddess of civilization. A very old, decrepit woman with an air of worn elegance. Her wide pupil-less eyes are seemingly blind but see all. She is said to be history, wisdom, decay and birth. She can control time, life and death and knows all.

Niamh - This is the God of snow. He looks like Ice and he is dressed in an artistic manner with pentagon designs all over. He carries a walking staff and is the symbol of death.

Serene - The god of fate. This is a cat god with droopy eyes, and animal skin outfit and a double edged dagger representing the possibilities of destiny and fate. His eyes are windows into other possibilities. He knows the destinies of Gods and men.

Uluru - The god of the seas is made of water in the form of a water cyclone. He contrlos all in the water, even the water whether on land or sea.

EMPIRE RACES

Sabriot - (Lessice) mamal, feline, ambivalent, neutral, female. Orange eyes, neck length luxurious straight white hair with yellow streaks in it and worn it a severely pulled back pony tail. Fur is white with yellow coloration on her ears, tail, forearms, and forelegs. Muscular build, thick short tail carried straight up. Strange aura, amazonian dress. God is Serene. P;anet Mkem in the Cygnus Arm.

Ethri - (Diang) mamal, canine, neutral, smug, obsessive, male. Humanoid with dog ears and snout no tail. Long curly dark brown hair and narrow black eyes. Average height, wide shoulder, vapid aura. No God.
Starts god conversation with Lessice. Planet is Eoroec 3 in the Sagitariuis Arm.

Beverme - (Ganse) mamal, hominid, unabbitious pessimistic, unappreciated, female. Bipedal with horse like eyes and toothless with silver skin. Mentally has strong wisdom. Mysterious agility and strong paranoia. God is Aidan. Planet is Kirm Decimus in the Norma Arm.

Huornen - (Nithor) mamal, elephant, lawful, friendly, male. Humanoid race evolved in an artic region Possesses unusual health. Known for adaptability and emotionlessness. God is Niamh.
Planet is Irediu in the Scutum Crux Arm.

Ascori - (Veze) lizard, turtle, neutral and weird, female. Evolved in a veldt. Flat nose, beaked mouth and white hairy skin. Possesses a shell, has tthe ability to use pyrokinesis and shapeshifting. Unnatural resiliency and tremendous reflexes. No God. Planet is L’nue in the Norma Arm.

Waithor - (Cygen) lizard, chameleon, delusional, enthusiastic, fashionable, evil and miserly, male. Dark pink scales and narrow medium olive eyes. Short, stocky, fearful aura. God is Nyx Danaan.
Planet is Zey-Te in the Scutm Crux Arm.

Dagorga - (Salais) lizard, snake, unoriginal, good, female. Gray scales and grey slit eyes. Average height, wide hipped. Features are fearful and ignorant. God is AnnWnn.
Planet is Vruivl-Onh in the Cygnus Arm.

Yokorn - (Monireth) lizard, dinosaur, incompetent, neutral hermaphrodite. Olive scales and narrow copper eyes. Very tall, square shouldered. Distrustful and mature. God is Dragonfhain.
Planet is Brmm II in the Sagitarius Arm.

Nostorga - (Tophor) avian, bat, sarcastic, artistic, male. Vestigial bat like wings, straight black hair, medium brown skin, and lascivious black eyes. Tall with masculine build. Composed and poised. No God.
Planet is Neyabu in the Perseus Arm.

Kriscosi - (Levire) avian, eagle, smug, evil, male. Avian race whose initial environment was artic. Nonexistant nose, pinched mouth and red skin. Possesses burrowing ability, formiddable dexterity. Has a Theocratic government. God is Chrysalis. Planet is Cuc-Cocue in the Orion Arm.

Seneschal - (Tyrnil) Silicon, logical, contradictory, manipulator, male. They are the guardians, considered wise and crazy but respected. Variations in color. Strange procreation of osmosis. God(s) are Edris and Epona.
Planet is Ozos in the Perseus Arm.

Querinan - (Kimo) avian, sting ray, flighty, annoying, pessimistic, male. Evolved in a plain. Unusually common sense. Odd aility and feeble balance. No God. Planet is Quintus in the Norma Arm.

Gawenti - (Xaxx) avian, amoeba type, extroverted, neutral, fission procreation. Known for their violence and their republic government. Energy eaters, they are their own space ship and recon agents for the empire. They are very large. Communication is telepathic and sub wave frequency. No God.
Planet is Arueboxa in the Sagitarius Arm.

Tomarican - (Mercuraca) aquatic, female. Fishlike race. Wide eyes, extendable ears and orangish skin. Can breath multiple atmospheres (3 lungs) and has strange acidic blood. Heightened senses and known for emotionless rages. Dolphin, chaotic, narcissistic. God is Uluru. Planet is Septemus in the Perseus Arm.

Cerveth - (Eathia) aquatic, seal, annoyingly good, female. Initial environment was a taiga (subartic coniferous forest). Scale covered skin, hooves and a high danger sense. Unearthly wisdom. No God.
Planet is H’Dbouv in the Cygnus Arm.

Herian - (Plexus) aquatic, whale, cynical, neutral, male. Saurian like water breather. Stalk mounted eyes and ears. Wide nostrils and mouth. Has a prehensile tail and handicapped intellect. Odd dexterity. Control center for the Empress the lead ship of Tyrnil. God is Aurora. Planet is Tertius in the Scutum Crux Arm.

Paktuh’ - (Wakint) aquatic, shark, chaotic, paranoid, male. Evolved in the ocean. Tiger like nose and fanged mouth with white feathery looking skin. Unnatural coordination and an unusual constitution. Government is anarchic. God is Lothlorien. Planet is Uamopy’s in the Orion Arm.

TECHNOLOGY

VEHICLES DIRIVATION

Carrier
Battle ship
Cruiser
Destroyer
Frigate
Gunboat
Med. Ship
Minesweeper/Minelayer
Submarine
Supply Ship
Tank
Light destoryer
Orbital Heavy Bomber
Light lander
Mega transport
Deep space fortress
Investigator (sumarine)
Interdimensional portal
Atmospheric Jet
Barge
Interstellar
Dreadnaught
Striker
Planetary drop ship
Probe
Utility ship
Explorer (unmanned)
Interceptor
Fighter
Communications lander
Aerobarge
Leaper
Porter
Skiff
Heliocraft
Moonglider
Neosphere
Ocean board
Octajet
Zoomer
Rocket winger
Terraportal
Burrower
Winger
Buzz Craft
Chaocycle
Hexadiver
Photoskate
Psiraver
Gungater
Whirldisk
The seeded life forms stem from the human genome. The reson for seeding is the barbarism tht made them dominant made them feel superior and in control. They wanted slaves (government).

The silicon base (aluminum/silicon) Seneschal (amonia blood) vary in color. Their skin vibrates and hums in response to their moods. Anger sounds like a bee, happy sounds like a heartbeat, and sad sounds like a flat dial tone. Vibrations can be shared. Can they feel each others emotions? Can they cause each other mental or physical harm due to their resonances?

Sulphuric acic rich environment, heat, pressure (initial environmental state that changed as the planet changed). The planet is mostly minerals and ore (what the Seneschal absorb for food). The basic body structural elements of the Seneschal are Silicon (skin), fiberglass (bone), aluminum threading (muscles), amonia (blood).

There is a sea of liquid iron on their planet forma hot but basically dormant volcanoe. Their environment is deadly to carbon based life forms. The atmosphere is oxygen and sulphur. They have an organ (particulate organ) to help them with respiration besides their lungs.

The Seneschal evolved in an environment deadly to other life, high heat and sulphur. As the planet changed so did they. They are no longer dependent on heat and pressure but have evolved a polymer, soft aluminum embedded stringlike/ woven crystaline structure. They are flexible but solid and durable with refractory and resonating attributes. The particulate organ turns oxygne waste into soft flake like crystals on exhalation that looks like hot breath in cold air, instead of forming a solid mass.

Adrenal smell organ
Healing mucosa
sonic bombardment
Assault controller
fluid graveler
Photon puller
alkali irradiation
Albion Explosive
audio repulsion
barium titration
Chokomah cascade
antigen regulator
biosnare
Sephiroth annihilator
dermal sphere
chemical splicing
Shamballa ray
hypno acceleration
Quantum superstring saturation
Tetragrammaton
gastroregulator
cranioincinerator
Kundalini oscillator
Sheol torus
Omega wave accelerator
Variable entropy
hormonal enhancer
Virtue pattern
Battle Dirk
Bio masher
embedded teleportation system
Break rod
Bolt seeker
growth connector
Cyberbuffer
Hammerflail
Lightripper
Valence Repulsor
AI pda module
Broadcast link
Aquaburner
thought catcher
myobooster
Regenerative tissue bacteria
robomuscles
cranial divider
Earthstaff
Glowtwister
gravitic driver
Communications link
Cybernetic Communication
whirl ball
growthions
cryolung
Noise deflector
thought probe
embedded health chip
cryoeye
Noise Howler (shrieker bomb)
sonic shield
Meter grenade
Ohm matrix
scanning virus
vocal modifier

INSECTOID CULTURE

REGULAR ANIMALS

Bristle tails
Silverfish
Mayflies
Dragon flies
Rock Crawlers
Earwigs
Thrips
Wild Fleas
Ticks
Water Lice
Springtails
Camels
Domesticated Rats
Predatory Algae
Wild Iguana
Running Snakes
Humans

OTHER NOTES

The Empress
Hyperchamber
Chronometer
Neural Sim
Flex Suit
Gravitic Lock
Teaching Bot

COMMON EXPRESSIONS
See you next cycle (later/bye)
Well met (hello)
Nova heat (shit)
Slagged (killed)
Flutter(s) (love)
spiced (crazy)
null (no feeling)
Rec (sex)
Starlit (lucky)
Diety (God)

Who is my protagonist? (Tyrnil)
Who is my antagonsist? (obstacles, predjudice, the Seneschal, fear of the unknown).
Who is the love interest/close friend etc of my protagonist/antagonist?
What is my protagonist/antagonist major conflict?
How does the conflict come about?
How is the conflict resolved?
What is the legacy?
——————————————
TYRNIL DAALZT

3 Beginnings connect 4 Citizens

Grand Opening: Leads to final Crisis, characterize protag. Grand Opening: Leads to final Crisis, characterize protag.
Crippled Empress Crippled Treaty
Melodrama:The Armada (culture character) Melodrama: Character Culture (megaplex)
Special prop: Symbol of Edris and Epona Special prop: Eepheels rock crawler (pet)
The Future of the Empire is at stake. Civilization as they know it is at stake.
Outer plot: Defending the Empire Outer plot: Upholding civilization
Inner plot: Finding the truth Inner plot: Upholding morals, ethics
Subtle drama: Flashback (new beginnings) Subtle drama: Amazing technology (new beginnings)
The Empire can win by sheer force/Kamakazi mission The Insectoids can win by superior technology
Set piece: The Seneschal are not Gods Set piece: The Government is not all powerful
Set piece: Dissension amongst the ranks Set piece: Dissension amongst the citizens
Scene: Kill or be killed. Everyday life. The mission. Scene: Kill or be killed. Everyday life. The Project.

5 Ultimate Threat connect 6 War

Setup for sub plot: What is it and at stake (supposed weapon) Setup for subplot: What is it and at stake (supposed weapon)
Inner plot: Get rid of sympathetic Tyrnil Inner plot: Get rid of sympathy for Empire species
Outer plot: Befriending of Tyrnil Outer plot: Befriending of sympathetic cause
Subtle drama: Flashback (figurative death) Subtle drama: Death of two Characters
Set piece: Tyrnil faces death Set piece: Death faces Daalzt
Set piece: The crew doubts Tyrnil Set piece: Daalzt doubts his leaders
Scene: Suspicion, Alliances, and Doubt Scene: Suspicion, Alliances, and Doubt

7 First Contact connect 8 Plague

Sub plot scene: Betrayer takes action Sub plot scene: Betrayer takes action
Subtle drama: Flashback (figurative death) Subtle drama: Death of two characters
Set piece: First contact Battle Set piece: Battle against disease
Set piece: Armada crippled Set piece: Basic Needs crippled
Scene: Crisis Scene: Crisis

9 Tick Tock connect 10 Famine

Sub plot scene: Betrayer revealed Sub plot scene: Betrayer revealed
Subtle drama: Flashback (figurative death) Subtle drama: Death of two characters
Set piece: Consequences of revelation (time is short) Set piece: Consequences of revelation (time is short)
Set piece: Destruction of Betrayer Set piece: Destruction of Betrayer
Scene: Possible redemption Scene: Possible redemption

11 Betrayal connect 12 Treaty

Subtle drama: Flashback (Unification of self) Subtle drama: Unification of species
Set piece: Final play of dead betrayer Set piece: Final play of dead betrayer
Set piece: Major Crippling of the Empress Set piece: Major crippling of Treaty
Scene: Truths unfold Scene: Truths unfold

13 Revelations connect 14 Epilogue

Subtle drama: Emotion/learning/teaching Subtle drama: Brotherhood/teaching/learning
Lessons: A new understanding and mission Lessons: A new mission for understanding
Legacy: Freedom for the Empire from the Senedschal Legacy: Freedom from the past from the Humans
Ascension: In thinking Ascension: In form
Scene: Meeting and understanding Scene: Meeting and understanding
——————————————
INTRODUCTION

CONSIDER THE POSSIBILITIES

Life can evolve in similar ways regardless of the majority or predominant atomic elements existent on any random chosen, given world. Whether this life is a carbon-based one or it is a silicon-based one, the processes inherent in DNA evolution are strikingly similar. Imagine if we had the ability or technology to “seed” or “genetically terraform” possibly potential life bearing planets. The similarities that may occur between the life forms that could develop on one world and the subsequent life forms that could develop on another world may be almost identical, even though the environment on one world may be harsh or even possibly deadly to the type of life form on the other world.

On water bearing planets, where there is possibly a moon or some other celestial body causing higher tides resulting in fewer occurrences of landmasses, the impact of the environment will likely be most commonly seen as failing to evolve land dwelling creatures at all. The life form that would emerge as the intelligent species if not the most fit species would almost certainly be a type of life form whose evolution would allow the gross manipulation of the environment with the least effort, and ideally, some rudimentary type or hopefully major type of intelligence would eventually develop due to that ability.

In another respect, imagine the impact of an environment where mammals fail to develop or fail to prosper because reptiles are more suited to that particular environment. On warm planets this can occur, wherein a faster or more rapid rotation of a planet on its axis can allow the environment to be warmed evenly. This set of circumstances would allow the resident cold-blooded reptilian life forms to be constantly active. Given this advantage, the reptiles could just simply eat the mammals that would emerge on the scene, being, (hopefully) more highly evolved but even more importantly, there first. In this respect, a mammalian life form would be less likely to evolve into anything more than cattle for the existent reptiles.

On a planet where the mammalian life form can emerge and evolve to the point that would give the subsequent mammal a fighting chance to be a natural selection candidate as the intelligent species would involve that the planet routinely have an environment that is harsh in some way to reptiles. The planet Earth is a planet such as this. A planet that has a slow axial rotation that supports the increased likelihood of cold nights, winters, and poles such that any cold-blooded reptiles would be sluggish and/or slow in the moderate regions, and non existent in the extreme colder regions. Mammals being warm-blooded would thrive were reptilian life would fail.

Insects could also develop as the dominant intelligent species. A planet in which this would be the case would have landmasses but would not have a generous food supply in its waters or as vegetation on the land. Perhaps this planet would have a rapid rotation causing excess heat and a distant celestial body, causing lower tides. Closer proximity to the sun, a larger sun, or one rapidly (over millennia) increasing in size would significantly decrease the water volume over the surface of the planet without making it a desert but making it not viable for many other forms of life. Insects can consume and thrive off almost any biological matter. Whether it is the cast off from other life forms, such as dung, rotted tissue, crumbs, or even the slime that sometimes covers rocks at the edges of stagnant water pools. As with the dominance of any speciated life form, the life form that gets a head start and does not experience frequent setbacks can take advantage of what follows.

In the case of our hypothetical planet where the insect species emerges as the predominant life form, some insect forms of life will begin to eat other insect forms of life. Conceivably, they will start on an upward spiral of growth and thus can grow larger becoming more intelligent and better able to manipulate their environment along the way. Such insects could, in probability be termed Insectoids. The average human is used to insect forms that are small in comparison to what an Insectoids would be. My conception of an Insectoid would be an insect life form, which would probably average if not succeed human size and stature and intelligence. We as a race are seeing what normally occurs when other insects as well competing life forms consume the vast majority of all insect forms. On the planet Earth, our insects are consumed by not only other insects but also are the favorite diet for many terrestrial birds, reptilians, rodents, and some (not too small) majority of humans who consider an insect dish to be one for a connoisseur of the exotic. For my Insectoids to evolve from a large “normal” insect to a larger and more specialized specimen on Earth would require an ideally protected environment in which none of Earth’s other life forms could discover and make a meal of it. On Earth, this is simply just not the extant situation, but consider the possibilities in the case on those rare worlds where insects evolve as the predominant, and eventually the intelligent, species.

In Evolutions End, our Insectoids come into being due to many circumstances, one of which, and not the least of many, is the recent human trend toward genetic engineering. Contributing factors for the continuance of such a rushed evolution are humankind’s self-destructive behavior as well as a rapidly changing environment due to our current problems with the ozone layer and the greenhouse effect, as well as radioactive waste and natural environmental changes over untold thousands of years. Life seems always to find a way to proceed and given this set of circumstances, anything is possible. The proceeding story is my imaginings on the subject and is only one interpretation in an infinite and extremely variable universe; I sincerely hope that you enjoy the journey. Once again, consider the possibilities!

Andrew L. Witherspoon

OUR GALAXY

Almost five billion years ago, in the Orion arm of the Milky Way Galaxy a planet was forming. This planet unlike the majority of planets that would form it this particular system in this particular arm would one day be teeming with life. This life would take many unsuspected turns and pitfalls but life would always remain in some form. As time passed, the planet cooled from the violent cosmic events that had shaped it to its present condition. This gave rise to events that would eventually seed the planet with the ingredients it needed and make it ready for its first form of life.

That life was something that had never before been and would mostly likely never be again, at least not here. From the primordial sea, a new creation fought and struggled to pull itself onto the seemingly just created landmass, gasping for life as it breathed its first breath of oxygen. It promptly died. Life is a tenacious thing, and if there is a way, life will always find it and it did. After many such failures as the first, finally there came onto the scene a life form expressly suited for its environment, the sea. Unlike its predecessors, it did not immediately attempt to explore further than the domain for which it was suited. Not this time, instead, time passed and it also died, but not before it had procreated and genetically passed on the attributes of survival, it had garnered it its short existence. Generation after generation of its kind came and went, each leaving a little more than it had than when it came, each one building toward the future of its species. In this manner, they survived as a species and spread. Moreover, in their spreading, they also began slowly to change, each a little different from generation to generation until they were no longer one species, but many and varied. Now the real competition could begin.

Suddenly, relatively as time passes, there was no longer a peaceful coexistence but rather an ever-growing rivalry for just plain existence. As each group became a distinct species, it developed ways to insure its existence or it died out. Some ways worked for a time until another group evolved into an even better way, and so it went, each species alternately getting stronger in turns while the weaker died out. This survival of the fit versus the unfit could seemingly go on but things were about to change. A few species that were numerous in number began to evolve in an opposing manner to the rest. Until now, the evolutionary trend was solely been geared towards this one environment. This small number of different species began to change in ways that were not so different from each other. They grew rudimentary lungs. Lungs that allowed them to, in essence, defeat their competitors by avoiding them all together. Almost half of the changed species stayed this way, between the sea and the land, but just as life will find a way, it will find more than one. The other half of the changed species began to evolve more and more specifically towards the new environment of land and less towards the old environment, the sea. Eventually they left the sea all together, each species distinct, yet similar and each to be a player in a new competition.

The land environment was even harsher than the sea had been and so the evolutionary cycle repeated itself as it had in the sea but now on land. The species not wholly suited for the new environment became the meal of another species or simply died out. Just as in the sea, each species began to develop and evolve new ways to insure its existence and dominance over the environment. Many more species failed, while others reached a type of homeostasis. They were preyed upon but in turn preyed upon others. The circle was closed yet stable. For a time things slowed down. Life continued to change and grow but at a more stable pace. New creatures came and went. The fit live and the fit also died. Nothing changed. Nothing changed for a relatively long time; at least it did not seem to be changing.

Life was still working its plan of survival and it would be the biggest yet to come. Now at this point, if we could look through a time window back to the moment that this biggest change came, we would probably have gotten bad reception. Let us just say that the power went off for a second and when it came back on, everything had changed. Hot had become cold, water had become ice, and seemingly the previous dominant species that had been so fit for the environment before our power outage was a no show in this new one. Instead, a species that was small in number and quite the pest then was well on its way to dominance now. All it had to do was make it through the cold, which would be a long wait indeed. By now, life had its pattern down pat and it was pretty much an inescapable pattern. This new dominant species would live, grow and change. It would vary, compete, and become strong, stronger in ways more important than the dominant species before it. In addition, if it was lucky, stronger in ways than any species that might attempt to supersede it. In general, this species was on average, smaller than any previous surviving species on land or sea. In the old environment, it would have survived only if not exterminated first. In the new environment, it would survive only if it did not starve to death.

Survive is what it did, until the cold began to recede and the waters began to thaw. Not only did it survive but also it began to thrive, each separate sub species in its own way. When the warmth had returned to the majority of the planet the migration began. Just as the first successful sea species did, this species, all of the different, alike, and oddly strange ones began to spread out. In their spreading, they began slowly to change, each a grossly different from generation to generation until they were no longer one species, but a multitude of similar and completely different species. Now the real race was in progress.

Suddenly, relatively as time passes, there was no longer rivalry coexistence, but instead all out war replaced coexistence. Domination outweighed survival. As each group became a distinct species, it developed ways to dominate or destroy to insure its existence or it in turn became the dominated or destroyed. Some ways worked for a time until another group evolved into an even better way, and so it went, each species alternately getting stronger in turns while the weaker became the dominated over or the preyed on, into extinction. This survival of kill versus be killed continued for an indefinite time but all too soon, things would change, as always, the only constant. A few species that were numerous in number began to evolve in an opposing manner to the rest. Until now, the evolutionary trend had been spreading to all of the environments, the air, the land, and the sea. A small number of a different species began to change in ways that were different and this change was major. They grew intelligent.

This intelligence was rudimentary at first, like the first lungs of this species ancient ancestor. As this unique species grew, changed, and learned not to just manipulate their environment but the other species as well, their intelligence grew. Their minds expanded and changed along with their bodies. New concepts and abilities emerged, food, shelter, fight, flee, power, weak, community, man, woman, family, fire and language. All of these new concepts made the new species feel powerful, act powerful and think in powerful ways. So powerful and important did they think they were that they endeavored, with the aid of their new language skills to give themselves a name. That name was simply, human. Humans were not very prolific, not at first but they were ingenious compared to other species. They could invent things to help them conquer their lack of numbers, things that promoted survival and dominance over all of the environments and all other species as well.

Eventually humans were without a doubt, the dominant species on the planet but slowly and surely, they proved not to be at all superior. As the ages passed, the humans conquered, destroyed, dominated, and seemed to prosper but unbeknownst to themselves; they were slowly creeping towards extinction.

The problem was not that they were not well suited for their environment; in contrast, their environment was not suited for them. They had outgrown it and in doing so had nowhere to expand. Expanding their environment beyond their planet seemed a logical choice except their reach had far exceeded their grasp. Event though they were on the verge of their next frontier, they were also on the verge of annihilating themselves; the only question was which would come first. As soon as the question, hypothetically, became an issue then it was promptly resolved, they destroyed them selves. This did not happen over night, not all at once, but in increments. They destroyed themselves with their inventions that slowly began to deteriorate their environment.

In an effort to force evolution to counter their mistakes they began to destroy themselves at a faster pace by first modifying themselves in order to change with the environment, but the biggest mistake of all was their attempt to use other life forms to modify. Life forms that were not rational or controllable and that could escape their control, and that is exactly what happened. Their newly modified life forms escaped their control and changed beyond their wildest expectations. The humans found that they were now not only fighting for time, and survival, but also against destruction by the very things they had caused to come into being. They lost of course and their successors, the insect they had changed rapidly became the new dominant species.

They evolved rapidly to the ever-changing environment and it suited them. This may have been the end of things except for a few side affects inherent in the DNA of the mutated arthropods. They possessed the ability to pass any all of their information from generation to generation genetically. As if this was not a feat in and of it self, they took this ability one-step further. By sampling the genetic material of any species, they could also obtain the majority of their genetically stored information as well. This is how the monsters became men. How the insect became the Insectoid, and how the knowledge of the human species was passed on as its pitfalls were seemingly easily dodged.

PROLOGUE

3000 AD

“Eventually humans were without a doubt, the dominant species on the planet but slowly and surely, they proved not to be at all superior. As the ages passed, the humans conquered, destroyed, dominated, and seemed to prosper but unbeknownst to themselves; they were slowly creeping towards extinction.”

INSECTOID CREATION

Human character in a scientfic lab is talking to another human. They are human but barely so because they have been modified genetically in bizzare ways. The two scientist a part of a project know as the arthropod project. They want to genetically engineer insects to be bigger, stronger and smarter so that they can use them as slave labor. There has been a problem with the project for some time but one of the scientist seems to have overcome the hurdle. He excitedly shows his coworker who in turn gets excited and they decide that they have the solution and take it to the rest of the team. In short time, the solution is implemented and a new breed of insect is born and quickly escapes from captivity. A quarantine is instituted but past the gestational period of the new insect who has likely spawned offspring by now. The situation is completely out of control.

DOWNFALL OF MANKIND

At first the new breed of insect seems to be a nuisance only but they proove to be extremely adaptable and intelligent and for each breed they capture two more seem to pop up in its place. They decide to implement a biological extermination plan to be rid of the insects once and for all before things get totally out of hand. The new procedure does not go according to plan but instead seems to increase the abilities already inherent in the new species. The grow at an alarming rate and in different shapes. Eventually they begin to wreak havoc upon the human population. In a last ditch effort, the human population try to annihilate the insects with radiation bombs that will also kill many people on and make most of the survivors sterile. It seems to work and mankind tries to rebuild but the insects have once again adapted and now stalk the humans more intelligently. The human race is all but destroyed. The survivors hide, mutate, grow more prehuman like and slowly form enclaves that are in fear of the insects and that are used as food by the insects since many life forms were destroyed with the radiation bombs. The earth is desolate, man recedes and the insect race becomes dominant.

10 MILLION YEARS PASS
(THE BARBARIC AGE)

It is a time of violence and charnage as the new insect race enforces its dominance over the planet and over each other. There are wars and battles raging over the entire globe. Hundreds of millions die as hundreds of millions are born, fresh fodder for the wars. Alliances are formed and betrayed and it seems that the new race of insects are doomed to repeat the acts of their creators. Then a new ability is born, genetic memory that extends to any biological sentience that is eaten but also locked up and stored away memory form the past, form humanity that has mostly long since been devoured. For a while this new ability gives some the advantage but the ability prooves to be wide spreading.

15 MILLION YEARS PASS
(THE EVOLUTIONARY AGE)

The insect race continue to evolve and along with them their intelligence. They have come to the level of the humans before them and there seems to be no end to the possibilities. It is a time still rife with battles but the battles are now to enforce structure. Slowly the more powerful alliances begin to hold sway, the roaches, the scorpions and the spiders unite to form an alliance of great power and stability. The new alliance takes hold and the Insectoid culture is born.

25 MILLION YEARS PASS
(CIVILIZATION BEGINS)

A mostly lasting peace has been maintained. The three major factions of the past are now the three levels of government. A united goal is proposed toward a greater attempt at civilization, thinking, structure and learning and is adopted. The Insectoids are on the verge of entering a prominent industrial age that will change their society forever. One of the great projects is seen as being an act of redemption. The Insectoids plan on seeding the galaxy with life in an attempt to make up for all the life lost in their coming of age. In an Ironic move, they use as their genetic seed, the bluprint of the human genome, taken form the remaining human animals that are breeded and kept as house pets and a reminder of their past.

PART ONE - BEGINNINGS

YEAR: 2800AC

Detailed character outline of Tyrnil. Setup for the story.

Major plot: Finding out the truth

See you next cycle (later/bye)
Well met (hello)
Nova heat (shit)
Slagged (killed)
Flutter(s) (love)
spiced (crazy)
null (no feeling)
Rec (sex)
Starlit (lucky)
Diety (God)

The Empress
Hyperchamber
Chronometer
Neural Sim
Flex Suit
Gravitic Lock
Teaching Bot

Adrenal smell organ
Healing mucosa
sonic bombardment
Assault controller
fluid graveler
Photon puller

Seneschal - (Tyrnil) Silicon, logical, contradictory, manipulator, male. They are the guardians, considered wise and crazy but respected. Variations in color. Strange procreation of osmosis. God(s) are Edris and Epona.Planet is Ozos in the Perseus Arm.

The Seneschal are a silicon based life form.
The silicon base (aluminum/silicon) Seneschal (amonia blood) vary in color. Their skin vibrates and hums in response to their moods. Anger sounds like a bee, happy sounds like a heartbeat, and sad sounds like a flat dial tone. Vibrations can be shared. Can they feel each others emotions? Can they cause each other mental or physical harm due to their resonances?

Sulphuric acic rich environment, heat, pressure (initial environmental state that changed as the planet changed). The planet is mostly minerals and ore (what the Seneschal absorb for food). The basic body structural elements of the Seneschal are Silicon (skin), fiberglass (bone), aluminum threading (muscles), amonia (blood).

There is a sea of liquid iron on their planet forma hot but basically dormant volcanoe. Their environment is deadly to carbon based life forms. The atmosphere is oxygen and sulphur. They have an organ (particulate organ) to help them with respiration besides their lungs.

The Seneschal evolved in an environment deadly to other life, high heat and sulphur. As the planet changed so did they. They are no longer dependent on heat and pressure but have evolved a polymer, soft aluminum embedded stringlike/ woven crystaline structure. They are flexible but solid and durable with refractory and resonating attributes. The particulate organ turns oxygne waste into soft flake like crystals on exhalation that looks like hot breath in cold air, instead of forming a solid mass.

Tyrnil is a Seneschal with an open and slightly illogical mind. Tyrnil - is a Seneschal. One of the guardian race. He is a high level, problem type who is considered to be too open minded. Tall, smooth, violet colored.

Describe culture, location, names of other planets and races in the Galaxy. 1,200 species represented or (1 out of every 10 worlds) 10%
12,000 civilizations or 100%
120,000 ships w/10 beings per ship avg. (10 ships per world) = 1.2 million beings.

YEAR: 2572 - 2610AC
Tyrnil was born & raised on Ozos, the Seneschal home planet. His parents were killed in an accident and was raised by his fathers brother, Saphite. The family name is Latik. Saphite is a high ranking goovernment official.
Tyrnils childhood was strict and severe as was his education but he was a dedicated student and curious about everything, especially things that did not concern him. Seneschal are very long live. Average life span is 300 years.

Sabriot - (Lessice) mamal, feline, ambivalent, neutral, female. Orange eyes, neck length luxurious straight white hair with yellow streaks in it and worn it a severely pulled back pony tail. Fur is white with yellow coloration on her ears, tail, forearms, and forelegs. Muscular build, thick short tail carried straight up. Strange aura, amazonian dress. God is Serene. P;anet Mkem in the Cygnus Arm.

Ethri - (Diang) mamal, canine, neutral, smug, obsessive, male. Humanoid with dog ears and snout no tail. Long curly dark brown hair and narrow black eyes. Average height, wide shoulder, vapid aura. No God. Starts god conversation with Lessice. Planet is Eoroec 3 in the Sagitariuis Arm.

Beverme - (Ganse) mamal, hominid, unabbitious pessimistic, unappreciated, female. Bipedal with horse like eyes and toothless with silver skin. Mentally has strong wisdom. Mysterious agility and strong paranoia. God is Aidan. Planet is Kirm Decimus in the Norma Arm.

Huornen - (Nithor) mamal, elephant, lawful, friendly, male. Humanoid race evolved in an artic region Possesses unusual health. Known for adaptability and emotionlessness. God is Niamh.
Planet is Irediu in the Scutum Crux Arm.

COMMISSIONED OFFICERS
General
Lt. General
NON COMMISSIONED OFFICERS
Sergent
Command Sergent
UNITS
Field army (General commanding)
MAJOR COMMANDS
Forces command
Material command
COMBAT UNITS
Armor & Artillery
Security
Flight
Details
Architecture
Clothing
Crime
Cultures
Diseases
VEHICLES
Carrier
Battle ship
Cruiser
Destroyer
Frigate

Aidon - The god of gates takes many forms, humanoid in nature. He is always slim of build. His eyes are violet. He is usually portrayed as wearing a strange suit of armor that is mostly silver in color, and is covered in gate designs. He also wears various amulets and carries a weapon that is also a key.

Annwnn - The god of wanton killing takes the form of a child with the traits of a lizard. He is very short and slender built. His almond shaped eyes are grey. His out fit is that of a barbarian. He causes madness with his mere presence.

SECTION ONE - CITIZENS

S.START YONEK CITIZEN INDUSTRIAL AGE
S.COMPLETE YFIVEK RENISANCE AGE
11000PE YEIGHTK (watching) SPIRITUAL AGE
1000PE (Y1) YEIGHTEENK (watching) HERETICAL AGE

Humans
Springtails
Ticks
Rock Crawlers

In 50 million years the earth will have 26 hours in a day. The Atlantic will widen. Africa will collide with Europe closing the Mediterranean. Australia will collide with S.E. Asia and California will slide upward/North up the coast to Alaska. Map of Insectoid Earth (coastal drift).

The Insectoids live in a cityplex/megaplex type structure community. Everything is inside. Hive type, bioscientific.

Major Insectoid culture outline. What does this have to do with the Galactic Empire? Introduce main Insectoid characters.
The insectoids have a female dominated society or Matriarchy.

Roaches = Government
Scorpions = Church
Spiders = Overseers

Ants: Architecture, history, humans, hierarchy groupings, caste. (13 species, 34 subspecies) Contrast the citizens parts with their history, seeding of the galaxy, watching their creations and trying to decide whether or not to destroy them as their ancestors did with (most humans).
Daalzt - (friends with Eepheel) A dependable female brown insectoid ant. She is very unsure of herself and questions her place in society. Farm worker. Trade is Agronomy.

Aphids: Clothing, language, Technology, caste.
Eepheel - (friends with Daalzt) A slow witted asexual green insectoid of the aphid variety. Trustworthy and has a stong sense of commitment & loyalty. Trade is Biology.

Bees: Crime, love, special abilities, caste.
Fiithoor - (sidekick is Zuulaazyynt and Uucheebrii) A manic male, small insectoid of the bee variety. All yellow with black stipes. He is always on the move. A scientist uparraled. Trade is Cell Biology.

Beetles: Politics, religion, caste.
Zkyyiig - (associate of Guundiiriia) A strong female, grey of the beetle variety. A nomad of sorts. She prefers the past to the present or the future. Trade is Archeology (an ants job).

Centipedes: Culture, medical, caste.
Zuulaazyynt - (sidekick to Fiithoor) A sly female centipede, golden in color. Her motives are always suspect. she has a hidden agenda. Trade is Evolutionary Biology.

Flies: Disease, mental disorders, caste.
Uucheebrii - (sidekick to Fiithoor) A witty, female insectoid of the fly variety. All black. She takes few things seriously. Trade is Genetics.

Grasshoppers: Education, other species, caste. The seeded life forms stem from the human genome. The reson for seeding is the barbarism tht made them dominant made them feel superior and in control. They wanted slaves (government).
Niinuuii - A wise female insectoid of the Grasshopper variety. Greenish brown. She is very learned, low key and unsuspecting. Trade is Linguistics.

Mantids: Evolution, caste, start of conflict for insectoids. What events happen that lead the citizens to war (The Empire).A weapon with a potential threat value like a nuclear device (bioweapon).
Iiaaiinaazfaa - (pawn of Yyrcheebiin) A rebellious male insectoid of the Mantid variety. Red in color. He despises structure and ebraces chaos. Trade is Robotics.

Roaches: Food, caste.
Leetiiz - A snobbish female insectoid of the Roach variety. Albino colored. She is a leading government official but she has a heart. Trade is Neurology.

Scorpions: Future, recreation, caste.
Guundiiriia - (associate of Zkyyiig) An old world, old fashioned female of the insectoid Scorpion variety. Classed by gender not color, her color is biege. Very high in caste. She takes position very seriously and believes in honor, morality and ethics. Trade is Nutrition.

Spiders: Racism, race mixing, Genders, sex, caste. Is the Insectoid war in part due to rogue Insectoids attacking the coalition (Galactic Empire) because of their interference with the Insectoid ships?
Yyrcheebiin - (user of Iiaaiinaazfaa and lover to Ziinaateerii) Tree spider. A sneaky, malicious female of the spider insectoid variety. She is the epitome of spider stereotypes. Uncaring and selfish. Others are only a means to her ends. Trade is Polymer phisics & Chemistry.

Termites: harware, slavery, technology.
Kaareelzw - A curious insectoid male, spotted coloring black & brown/white, of the termite variety. He is smart but unreliable. His curiosity often poses problems for him. Trade is Quantum Mechanics.

Wasps: Software, caste.
Ziinaateerii - (lover of Yyrcheebiin) An intelligen insectoid of the wasp variety. Black with yellow stripes. She is a seductress, and gender or species means nothing to her. Power is her only aim. She is outside of normal society. Trade is Systematics.

Aerobarge
Leaper
Porter
Skiff
alkali irradiation
Albion Explosive
audio repulsion
barium titration
Chokomah cascade
antigen regulator

PART TWO - ULTIMATE THREAT
YEAR: 2800AC

See you next cycle (later/bye)
Well met (hello)
Nova heat (shit)
Slagged (killed)
Flutter(s) (love)
spiced (crazy)
null (no feeling)
Rec (sex)
Starlit (lucky)
Diety (God)

Detailed character outline of Tyrnil.

Ascori - (Veze) lizard, turtle, neutral and weird, female. Evolved in a veldt. Flat nose, beaked mouth and white hairy skin. Possesses a shell, has tthe ability to use pyrokinesis and shapeshifting. Unnatural resiliency and tremendous reflexes. No God. Planet is L’nue in the Norma Arm.

Waithor - (Cygen) lizard, chameleon, delusional, enthusiastic, fashionable, evil and miserly, male. Dark pink scales and narrow medium olive eyes. Short, stocky, fearful aura. God is Nyx Danaan.
Planet is Zey-Te in the Scutm Crux Arm.

Dagorga - (Salais) lizard, snake, unoriginal, good, female. Gray scales and grey slit eyes. Average height, wide hipped. Features are fearful and ignorant. God is AnnWnn.
Planet is Vruivl-Onh in the Cygnus Arm.

Yokorn - (Monireth) lizard, dinosaur, incompetent, neutral hermaphrodite. Olive scales and narrow copper eyes. Very tall, square shouldered. Distrustful and mature. God is Dragonfhain.
Planet is Brmm II in the Sagitarius Arm.

Major conflict plot. Underway. Genetic weapon revealed (supposed weapon)
Criminals are called “Conmates” (general) or “Invicts” (derogatory ).

COMMISSIONED OFFICERS
Brigadier Gen.
Colonel
NON COMMISSIONED OFFICERS
Sgt. Major
First Sergent
UNITS
Army Corps. (2+ divisions - Lt. Gen. commanding)
MAJOR COMMANDS
Military traffic
Criminal Investigation
COMBAT UNITS
Ground
Assignments
Orbital
Details
Education
Evolution
Food
Future
Gender(s)
VEHICLES
Gunboat
Med. Ship
Minesweeper/Minelayer
Submarine
Supply Ship

YEAR: 2648
Special skills for Tyrnil Latik are hand to hand combat and data retrieval. His hobbies growing up were tinkering and his interest in the differences in cultures. Power and how it corrupts. Protagonist - The truth and understanding.
Tyrnil is too opened minded and rebellious of secrets, because his parents were killed in an attempt to capture an insectoid ship. His parents were special forces agents of the Seneschal militay.
A weapon with a potential threat value like a nuclear device (bioweapon).

Aurora - This boastful goddess of famine takes the form of an older adult. She is extremely tall with a graceful build. Her hair looks like some type of dead plant. Her round eyes are green and her body is covered in teal bony plates. She is artistic in dress. She can starve a person with a touch.

Chrysalis - This kind goddess of valor takes the form of a young female. She is muscular and has feathers in place of hair. Her slanted eyes are aquamarine and her skin is yellow. Her feathers seem Amazonian in nature and are mostly white and she wears a talisman. She carries a shield and can inspire people with her mere presence.

biosnare
Sephiroth annihilator
dermal sphere
chemical splicing
Shamballa ray
hypno acceleration

SECTION TWO - WAR
YEAR : 1000AC YNINETEENK

Bristle tails
Silverfish
Mayflies
Dragon flies

The seeded life forms stem from the human genome. The reson for seeding is the barbarism tht made them dominant made them feel superior and in control. They wanted slaves (government).

How can I humanize the species?
What is the ultimate goal of this story?
How do I achieve that goal?
What is the Insectoid calendar year?
Conflict and dissension. Death of two characters. Anger and destruction

Leetiiz - A snobbish female insectoid of the Roach variety. Albino colored. She is a leading government official but she has a heart. Trade is Neurology.

Niinuuii - A wise female insectoid of the Grasshopper variety. Greenish brown. She is very learned, low key and unsuspecting. Trade is Linguistics.

Eepheel - (friends with Daalzt) A slow witted asexual green insectoid of the aphid variety. Trustworthy and has a stong sense of commitment & loyalty. Trade is Biology.

Uucheebrii - (sidekick to Fiithoor) A witty, female insectoid of the fly variety. All black. She takes few things seriously. Trade is Genetics.

Iiaaiinaazfaa - (pawn of Yyrcheebiin) A rebellious male insectoid of the Mantid variety. Red in color. He despises structure and ebraces chaos. Trade is Robotics.

Yyrcheebiin - (user of Iiaaiinaazfaa and lover to Ziinaateerii) Tree spider. A sneaky, malicious female of the spider insectoid variety. She is the epitome of spider stereotypes. Uncaring and selfish. Others are only a means to her ends. Trade is Polymer phisics & Chemistry.

Kaareelzw - A curious insectoid male, spotted coloring black & brown/white, of the termite variety. He is smart but unreliable. His curiosity often poses problems for him. Trade is Quantum Mechanics.

Daalzt - (friends with Eepheel) A dependable female brown insectoid ant. She is very unsure of herself and questions her place in society. Farm worker. Trade is Agronomy.

Zkyyiig - (associate of Guundiiriia) A strong female, grey of the beetle variety. A nomad of sorts. She prefers the past to the present or the future. Trade is Archeology (an ants job).

Guundiiriia - (associate of Zkyyiig) An old world, old fashioned female of the insectoid Scorpion variety. Classed by gender not color, her color is biege. Very high in caste. She takes position very seriously and believes in honor, morality and ethics. Trade is Nutrition.

Ziinaateerii - (lover of Yyrcheebiin) An intelligen insectoid of the wasp variety. Black with yellow stripes. She is a seductress, and gender or species means nothing to her. Power is her only aim. She is outside of normal society. Trade is Systematics.

Fiithoor - (sidekick is Zuulaazyynt and Uucheebrii) A manic male, small insectoid of the bee variety. All yellow with black stipes. He is always on the move. A scientist uparraled. Trade is Cell Biology.

Zuulaazyynt - (sidekick to Fiithoor) A sly female centipede, golden in color. Her motives are always suspect. she has a hidden agenda. Trade is Evolutionary Biology.

Heliocraft
Moonglider
Neosphere
Ocean board
Quantum superstring saturation
Tetragrammaton
gastroregulator
cranioincinerator
Kundalini oscillator

PART THREE - FIRST CONTACT
YEAR: 2800AC

See you next cycle (later/bye)
Well met (hello)
Nova heat (shit)
Slagged (killed)
Flutter(s) (love)
spiced (crazy)
null (no feeling)
Rec (sex)
Starlit (lucky)
Diety (God)

Voice - an A.I. hologram that is the representative between the Empire and the Insectoids.

Detailed character outline of Tyrnil.

Nostorga - (Tophor) avian, bat, sarcastic, artistic, male. Vestigial bat like wings, straight black hair, medium brown skin, and lascivious black eyes. Tall with masculine build. Composed and poised. No God. Planet is Neyabu in the Perseus Arm.

Kriscosi - (Levire) avian, eagle, smug, evil, male. Avian race whose initial environment was artic. Nonexistant nose, pinched mouth and red skin. Possesses burrowing ability, formiddable dexterity. Has a Theocratic government. God is Chrysalis. Planet is Cuc-Cocue in the Orion Arm.

Querinan - (Kimo) avian, sting ray, flighty, annoying, pessimistic, male. Evolved in a plain. Unusually common sense. Odd aility and feeble balance. No God. Planet is Quintus in the Norma Arm.

Gawenti - (Xaxx) avian, amoeba type, extroverted, neutral, fission procreation. Known for their violence and their republic government. Energy eaters, they are their own space ship and recon agents for the empire. They are very large. Communication is telepathic and sub wave frequency. No God. Planet is Arueboxa in the Sagitarius Arm.

Introduce Voice (probe encounter).

Sub plot 1: Informant (Tyrnil)
Revel Tyrnil’s love/friend interest that betrays him in the major part of his conflict.

COMMISSIONED OFFICERS
Lt. Colonel
Major
NON COMMISSIONED OFFICERS
Master Sergent
Platoon Sgt.
UNITS
Division
MAJOR COMMANDS
Information systems
Training & Doctrine
COMBAT UNITS
Ocean
Subterranean
Recon
Details
Hardware
History
Homosexuality
Humankind?
Languages
VEHICLES
Tank
Light destoryer
Orbital Heavy Bomber
Light lander
Mega transport

YEAR: 2686
Tyrnil is less logical and more emotional than the average of his race and works on intuition when making decisions. He is not a quitter and believes in personal honor, an uncharacteristic trait of a Seneschal. He is mature, strong willed, persistant but friendly. Others usually take to him but he has a knack for boxing people into a corner. He has a fear of closeness to another as well as tight spaces.

Nyx Danaan - This goddess of animals takes the form of sacred animals and the toll of a bell is said to be her passing on the way to an animals birth.

Dragonfhain - This asexual god of the underworld is shapeless and often takes the form of mist but can take any form it chooses. A bone disk is the symbol for this god. This god can possess other beings and the being will have incredible powers and cast multiple shadows.

Sheol torus
Omega wave accelerator
Variable entropy
hormonal enhancer
Virtue pattern
Battle Dirk

SECTION THREE - PLAGUE
YEAR: 2000AC YTWENTYK

Earwigs
Thrips
Wild Fleas

What is the Insectoid calendar year?

Sub plot 2: Genocide (Daalzt)
Sub plot. Restoration attempt. Death of two characters. Riots and mass exterminations.

Leetiiz - A snobbish female insectoid of the Roach variety. Albino colored. She is a leading government official but she has a heart. Trade is Neurology.

Niinuuii - A wise female insectoid of the Grasshopper variety. Greenish brown. She is very learned, low key and unsuspecting. Trade is Linguistics.

Iiaaiinaazfaa - (pawn of Yyrcheebiin) A rebellious male insectoid of the Mantid variety. Red in color. He despises structure and ebraces chaos. Trade is Robotics.

Yyrcheebiin - (user of Iiaaiinaazfaa and lover to Ziinaateerii) Tree spider. A sneaky, malicious female of the spider insectoid variety. She is the epitome of spider stereotypes. Uncaring and selfish. Others are only a means to her ends. Trade is Polymer phisics & Chemistry.

Kaareelzw - A curious insectoid male, spotted coloring black & brown/white, of the termite variety. He is smart but unreliable. His curiosity often poses problems for him. Trade is Quantum Mechanics.

Daalzt - (friends with Eepheel) A dependable female brown insectoid ant. She is very unsure of herself and questions her place in society. Farm worker. Trade is Agronomy.

Zkyyiig - (associate of Guundiiriia) A strong female, grey of the beetle variety. A nomad of sorts. She prefers the past to the present or the future. Trade is Archeology (an ants job).

Guundiiriia - (associate of Zkyyiig) An old world, old fashioned female of the insectoid Scorpion variety. Classed by gender not color, her color is biege. Very high in caste. She takes position very seriously and believes in honor, morality and ethics. Trade is Nutrition.

Ziinaateerii - (lover of Yyrcheebiin) An intelligen insectoid of the wasp variety. Black with yellow stripes. She is a seductress, and gender or species means nothing to her. Power is her only aim. She is outside of normal society. Trade is Systematics.

Fiithoor - (sidekick is Zuulaazyynt and Uucheebrii) A manic male, small insectoid of the bee variety. All yellow with black stipes. He is always on the move. A scientist uparraled. Trade is Cell Biology.

Zuulaazyynt - (sidekick to Fiithoor) A sly female centipede, golden in color. Her motives are always suspect. she has a hidden agenda. Trade is Evolutionary Biology.

Octajet
Zoomer
Rocket winger
Terraportal
Bio masher
embedded teleportation system
Break rod
Bolt seeker
growth connector
Cyberbuffer

PART FOUR - TICK TOCK
YEAR: 2800AC

See you next cycle (later/bye)
Well met (hello)
Nova heat (shit)
Slagged (killed)
Flutter(s) (love)
spiced (crazy)
null (no feeling)
Rec (sex)
Starlit (lucky)
Diety (God)

Voice - an A.I. hologram that is the representative between the Empire and the Insectoids.

Clock ticking: destruction of the empire races unless redeemed.
Detailed character outline of Tyrnil.

Tomarican - (Mercuraca) aquatic, female. Fishlike race. Wide eyes, extendable ears and orangish skin. Can breath multiple atmospheres (3 lungs) and has strange acidic blood. Heightened senses and known for emotionless rages. Dolphin, chaotic, narcissistic. God is Uluru. Planet is Septemus in the Perseus Arm.

Cerveth - (Eathia) aquatic, seal, annoyingly good, female. Initial environment was a taiga (subartic coniferous forest). Scale covered skin, hooves and a high danger sense. Unearthly wisdom. No God. Planet is H’Dbouv in the Cygnus Arm.

Herian - (Plexus) aquatic, whale, cynical, neutral, male. Saurian like water breather. Stalk mounted eyes and ears. Wide nostrils and mouth. Has a prehensile tail and handicapped intellect. Odd dexterity. Control center for the Empress the lead ship of Tyrnil. God is Aurora. Planet is Tertius in the Scutum Crux Arm.

Paktuh’ - (Wakint) aquatic, shark, chaotic, paranoid, male. Evolved in the ocean. Tiger like nose and fanged mouth with white feathery looking skin. Unnatural coordination and an unusual constitution. Government is anarchic. God is Lothlorien. Planet is Uamopy’s in the Orion Arm.

Clicking clock revealed.

COMMISSIONED OFFICERS
Captain
1st Lt.
NON COMMISSIONED OFFICERS
Staff Sergent
Sergent
UNITS
Comapany = Troop
MAJOR COMMANDS
Health services
Engineers
COMBAT UNITS
Construction
Animals
Mechanical
Details
Love
Medical
Mental disorders
Other species
Politics
VEHICLES
Deep space fortress
Investigator (sumarine)
Interdimensional portal
Atmospheric Jet
Barge

YEAR: 2724AC
Tyrnil is a career officer and has many powerful friends as well as enemies. He has never had any commited relationships except for his close ally, his uncles daughter who is a foundling, rare on Ozos. They share a forbidden love interest but Tyrnil will not cross the line to pursue his happiness. (How he lost his extra sets of arms and legs, who is his child, they can have only two children).

Power and how it corrupts.
Antagonist - Lies and control.

Edris - The goddess of logic and prophets is a contradiction. She is inhumanly tall and bald with a curvy build. Her almond eyes glow fire red and her skin is like a mirror. She wears no clothing and has two sets of Arms representing logic and faith. She distorts space around her. Companion god to Epona.

Epona - This nihilistic god of rock is in the form of a giant adult. His eyes are gems and his skin is obsidian. He is the companion god to Edris. He carries a broken payer wheel and has two sets of legs, one said to stand in birth and the other in destruction. He controls the earth, life and death.

Hammerflail
Lightripper
Valence Repulsor
A.I. pda module
Broadcast link
Aquaburner

SECTION FOUR - FAMINE
YEAR: 2572 YTEWENTY.FIVEK
2610
2648
2686
2724
2762

Water Lice
Camels
Domesticated Rats

What is the Insectoid calendar year?
Sub plot continues. Restoration achieved after being blocked. Death of two characters. Mistrust, paranoia, new friendships.

Iiaaiinaazfaa - (pawn of Yyrcheebiin) A rebellious male insectoid of the Mantid variety. Red in color. He despises structure and ebraces chaos. Trade is Robotics.

Yyrcheebiin - (user of Iiaaiinaazfaa and lover to Ziinaateerii) Tree spider. A sneaky, malicious female of the spider insectoid variety. She is the epitome of spider stereotypes. Uncaring and selfish. Others are only a means to her ends. Trade is Polymer phisics & Chemistry.

Kaareelzw - A curious insectoid male, spotted coloring black & brown/white, of the termite variety. He is smart but unreliable. His curiosity often poses problems for him. Trade is Quantum Mechanics.

Daalzt - (friends with Eepheel) A dependable female brown insectoid ant. She is very unsure of herself and questions her place in society. Farm worker. Trade is Agronomy.

Zkyyiig - (associate of Guundiiriia) A strong female, grey of the beetle variety. A nomad of sorts. She prefers the past to the present or the future. Trade is Archeology (an ants job).

Guundiiriia - (associate of Zkyyiig) An old world, old fashioned female of the insectoid Scorpion variety. Classed by gender not color, her color is biege. Very high in caste. She takes position very seriously and believes in honor, morality and ethics. Trade is Nutrition.

Ziinaateerii - (lover of Yyrcheebiin) An intelligen insectoid of the wasp variety. Black with yellow stripes. She is a seductress, and gender or species means nothing to her. Power is her only aim. She is outside of normal society. Trade is Systematics.

Fiithoor - (sidekick is Zuulaazyynt and Uucheebrii) A manic male, small insectoid of the bee variety. All yellow with black stipes. He is always on the move. A scientist uparraled. Trade is Cell Biology.

Zuulaazyynt - (sidekick to Fiithoor) A sly female centipede, golden in color. Her motives are always suspect. she has a hidden agenda. Trade is Evolutionary Biology.

Burrower
Winger
Buzz Craft
Chaocycle
thought catcher
myobooster
Regenerative tissue bacteria
robomuscles
cranial divider
Earthstaff

PART FIVE - BETRAYAL
YEAR: 2800AC

See you next cycle (later/bye)
Well met (hello)
Nova heat (shit)
Slagged (killed)
Flutter(s) (love)
spiced (crazy)
null (no feeling)
Rec (sex)
Starlit (lucky)
Diety (God)

Voice - an A.I. hologram that is the representative between the Empire and the Insectoids.

Detailed character outline of Tyrnil. Betrayal conflict. Resoulutions/Options.
Tyrnil has a love/friend interest that betrays him in the major part of his conflict.

COMMISSIONED OFFICERS
2nd Lt.
Chief warant officer
NON COMMISSIONED OFFICERS
Corporal
Specialist (#’s 6 -5 and 4)
UNITS
Platton = 4 Squads
MAJOR COMMANDS
Intelligence & Security
COMBAT UNITS
Tracker
Infantry
Intelligence
Details
Racial Mixing
Racism
Recreation (sports)
Religion
Sex
VEHICLES
Interstellar
Dreadnaught
Striker
Planetary drop ship
Probe

YEAR: 2762AC
Since joining the military, he has mostly been in space and to other planets of the empire. He has a vast and various amount of affiliations.

Crisis: betrayal for the empire and the insectoids.

Lothlorien - Goddess of civilization. A very old, decrepit woman with an air of worn elegance. Her wide pupil-less eyes are seemingly blind but see all. She is said to be history, wisdom, decay and birth. She can control time, life and death and knows all.

Niamh - This is the God of snow. He looks like Ice and he is dressed in an artistic manner with pentagon designs all over. He carries a walking staff and is the symbol of death.

Glowtwister
gravitic driver
Communications link
Cybernetic Communication
whirl ball
growthions

SECTION FIVE - TREATY
YEAR: 2800 YTWENTY.EIGHTK

Predatory Algae
Wild Iguana
Running Snakes

What is the Insectoid calendar year?
Resoulution and preparation.
Survival of seven main characters.

Kaareelzw - A curious insectoid male, spotted coloring black & brown/white, of the termite variety. He is smart but unreliable. His curiosity often poses problems for him. Trade is Quantum Mechanics.

Daalzt - (friends with Eepheel) A dependable female brown insectoid ant. She is very unsure of herself and questions her place in society. Farm worker. Trade is Agronomy.

Zkyyiig - (associate of Guundiiriia) A strong female, grey of the beetle variety. A nomad of sorts. She prefers the past to the present or the future. Trade is Archeology (an ants job).

Guundiiriia - (associate of Zkyyiig) An old world, old fashioned female of the insectoid Scorpion variety. Classed by gender not color, her color is biege. Very high in caste. She takes position very seriously and believes in honor, morality and ethics. Trade is Nutrition.

Ziinaateerii - (lover of Yyrcheebiin) An intelligen insectoid of the wasp variety. Black with yellow stripes. She is a seductress, and gender or species means nothing to her. Power is her only aim. She is outside of normal society. Trade is Systematics.

Fiithoor - (sidekick is Zuulaazyynt and Uucheebrii) A manic male, small insectoid of the bee variety. All yellow with black stipes. He is always on the move. A scientist uparraled. Trade is Cell Biology.

Zuulaazyynt - (sidekick to Fiithoor) A sly female centipede, golden in color. Her motives are always suspect. she has a hidden agenda. Trade is Evolutionary Biology.

Treaty and restabiliation. Invitation to Empire. (probes)

Power and how it corrupts.
Insectoids - Discovery of self.

Hexadiver
Photoskate
Psiraver
Gungater
Whirldisk
cryolung
Noise deflector
thought probe
embedded health chip
cryoeye
Noise Howler (shrieker bomb)

PART SIX - REVELATIONS
YEAR: 2800AC

See you next cycle (later/bye)
Well met (hello)
Nova heat (shit)
Slagged (killed)
Flutter(s) (love)
spiced (crazy)
null (no feeling)
Rec (sex)
Starlit (lucky)
Diety (God)

COMMISSIONED OFFICERS
Warrant officer (G3 -G2 -G1)
NON COMMISSIONED OFFICERS
Private
UNITS
Battalion = Squadron/Squad = 10 men
MAJOR COMMANDS
Strategic defense
COMBAT UNITS
Medical
Special Forces
Transport
Details
Slavery
Software
Special abilities
Technology
VEHICLES
Utility ship
Explorer (unmanned)
Interceptor
Fighter
Communications lander

YEAR: 2800AC
Conflict windup. Truths revealed.

Serene - The god of fate. This is a cat god with droopy eyes, and animal skin outfit and a double edged dagger representing the possibilities of destiny and fate. His eyes are windows into other possibilities. He knows the destinies of Gods and men.

Uluru - The god of the seas is made of water in the form of a water cyclone. He contrlos all in the water, even the water whether on land or sea.

sonic shield
Meter grenade
Ohm matrix
scanning virus
vocal modifier

EPILOGUE
Lessons
Legacy
Ascension. Do the Insectoids Ascend Physicality?


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